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Old Apr 25, 2008, 03:30 AM // 03:30   #21
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Quote:
Originally Posted by Magikarp
i think you were looking for WoD, seeing as the skill you posted isnt very good at all.. nor would you put it on a necro if you were smart..
no, its just its really only effective against like 2 primarys (energy storage and expertise, maybe leadership) and the duration allows you to just shake it off. If the recharge was brought down it would see use.
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Old Apr 25, 2008, 04:26 AM // 04:26   #22
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Quote:
Originally Posted by street peddler
no, its just its really only effective against like 2 primarys (energy storage and expertise, maybe leadership) and the duration allows you to just shake it off. If the recharge was brought down it would see use.
thats what im saying. you wouldnt put it on a necro even if you did bother to use it...
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Old Apr 25, 2008, 04:47 AM // 04:47   #23
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Quote:
Originally Posted by bhavv
Those are all very nice examples of ordinary, normal powered builds.

lol good one

the original spiritspam and bloodspike were overpowered

was a good move by anet to nerf em imo
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Old Apr 25, 2008, 06:03 AM // 06:03   #24
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Quote:
Originally Posted by bhavv
Defensive Spirits were never imba. They are easy to kill and the protective ones dont even last that long in 8v8 PVP.
You don't remember the original spirit spam.

Nature rituals used to effect each other, they could be enchanted, and more than one copy could easily be made. Ranger teams would crank out so many spirits and stack enchantments that they would never, ever die. Body Blocking would allow Hall Holding all day long, and while lag plagued opponents, NPCs could pick them off over time.

http://wiki.guildwars.com/wiki/Nature_Ritual

Atrophy is extremely ineffective. Spirit Shackles is a more effective hex on 6/10 professions.

The original Unnatural signet had a 15 second casting time, 75 second recharge, and only took away the last created nature ritual. Don't tell me that would be an effective counter for the original spirit spam, because it's not.

http://wiki.guildwars.com/wiki/Unnat...pha_version%29
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Old Apr 25, 2008, 06:29 AM // 06:29   #25
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The original defensive spirit spam of Ritual Lord + Shelter + Union had very little downtime and was like having Protective Spirit + Shielding Hands on every member of your party almost permanently.

That's imbalanced.
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