Apr 25, 2008, 03:30 AM // 03:30
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#21
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Wilds Pathfinder
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Quote:
Originally Posted by Magikarp
i think you were looking for WoD, seeing as the skill you posted isnt very good at all.. nor would you put it on a necro if you were smart..
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no, its just its really only effective against like 2 primarys (energy storage and expertise, maybe leadership) and the duration allows you to just shake it off. If the recharge was brought down it would see use.
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Apr 25, 2008, 04:26 AM // 04:26
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#22
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by street peddler
no, its just its really only effective against like 2 primarys (energy storage and expertise, maybe leadership) and the duration allows you to just shake it off. If the recharge was brought down it would see use.
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thats what im saying. you wouldnt put it on a necro even if you did bother to use it...
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Apr 25, 2008, 04:47 AM // 04:47
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#23
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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Quote:
Originally Posted by bhavv
Those are all very nice examples of ordinary, normal powered builds.
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lol good one
the original spiritspam and bloodspike were overpowered
was a good move by anet to nerf em imo
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Apr 25, 2008, 06:03 AM // 06:03
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#24
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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Quote:
Originally Posted by bhavv
Defensive Spirits were never imba. They are easy to kill and the protective ones dont even last that long in 8v8 PVP.
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You don't remember the original spirit spam.
Nature rituals used to effect each other, they could be enchanted, and more than one copy could easily be made. Ranger teams would crank out so many spirits and stack enchantments that they would never, ever die. Body Blocking would allow Hall Holding all day long, and while lag plagued opponents, NPCs could pick them off over time.
http://wiki.guildwars.com/wiki/Nature_Ritual
Atrophy is extremely ineffective. Spirit Shackles is a more effective hex on 6/10 professions.
The original Unnatural signet had a 15 second casting time, 75 second recharge, and only took away the last created nature ritual. Don't tell me that would be an effective counter for the original spirit spam, because it's not.
http://wiki.guildwars.com/wiki/Unnat...pha_version%29
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Apr 25, 2008, 06:29 AM // 06:29
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#25
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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The original defensive spirit spam of Ritual Lord + Shelter + Union had very little downtime and was like having Protective Spirit + Shielding Hands on every member of your party almost permanently.
That's imbalanced.
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